#ifndef YAM3DSCENE_H
#define YAM3DSCENE_H

/** 
 * Copyright (c) 2011 Mikko Romppainen & Teppo Kauppinen
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software 
 * and associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to
 * do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include <QMouseEvent>
#include <QKeyEvent>
#include <core/object.h>

namespace yam3d
{
    class Yam3DScene : public core::Object
    {
    public:
        typedef QMouseEvent MouseEvent;
        typedef QKeyEvent KeyEvent;

        Yam3DScene() : core::Object(__FUNCTION__) {}
        virtual ~Yam3DScene() {}

        virtual void resize(int width, int height) = 0;
        virtual void update(float deltaTime) = 0;
        virtual void render() const = 0;

        virtual void mousePressEvent(MouseEvent *event)     { (void)event; }
        virtual void mouseMoveEvent(MouseEvent *event)      { (void)event; }
        virtual void mouseReleaseEvent(MouseEvent *event)   { (void)event; }

        virtual void keyPressEvent (KeyEvent* event )       { (void)event; }
        virtual void keyReleaseEvent (KeyEvent* event )     { (void)event; }

    private:
        Yam3DScene(const Yam3DScene&);
        Yam3DScene& operator=(const Yam3DScene&);
    };
}



#endif // YAM3DSCENE_H


